What it is
The Dubbing Studio is where you review and perfect the result, you correct the source transcript, fix speaker assignments, polish timing and delivery, then regenerate to bake everything into your final video. Think of it as the quality gate before scaling to more languages, so issues never multiply😇.
Set up the run the smart way.
Start with one target language.
Fix the source transcript first, classic checks like “Haus” versus “Maus,” names, numbers, and brand terms.
Per edited block, click the Translate arrow to refresh the target text, then Generate Audio to synthesise the new line.
Correct speakers early; if a line is attributed to the wrong person, reassign the speaker for that block, split, or merge where needed.
Polish timing and delivery, trim clip edges for clean in and out points, and only apply voice settings in small steps so changes stay natural.
Hold Lip-Sync for the final pass, sync once the text and timing are corrected.
If you need more detailed descriptions and how-to steps on tools like split, merge, and speaker changes, see our Dubbing Studio collection 👍.
Preview, then choose your next step.
Open your target in the Dubbing Studio and compare Source versus Target.
Looks and sounds great? Proceed to click Generate in the lower right to bake edits into the media.
Select if you want Background Audio baked back into your final video and if Lip-Sync should be applied 🤝.
Important note about multiple targets at once
If you translated several languages before catching a source error, that issue appears in all those targets. Fix the source once, then, for each new selected target language, the video will come back clean and perfect✨.
This keeps effort and token use low whilst making every language consistent😉.
When to enable Lip-Sync
Enable Lip-Sync only after the transcript and timing are correct. Syncing lines you will change wastes time and tokens anyway. Turn it on in the Generate dialogue when you render from the Studio as the final step 👍.
Background audio: what happens behind the scenes
CHAMELAION separates speech from other sounds and automatically removes generally unwanted noise. You decide whether to Keep Background Sounds in the Generate dialogue, either keeping them or kicking them out. If you want to remove it after a test render, just deselect the Background Audio Track option and regenerate, et voilà, done! 🤝


